Xbox Adaptive Controller officially announced

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The Xbox Adaptive Controller is a new device by Microsoft designed for gamers with disabilities for whom the current lineup of controllers aren't suitable. Here's a brief description for it: "Create a custom controller experience that is uniquely yours".

You can read all about the Xbox Adaptive Controller over at Xbox Wire, along with a letter from Xbox head Phil Spencer.

The Xbox Adaptive Controller will be available later this year for USD$99.99 (pricing for other territories is yet-to-be-confirmed). Examples include PDP's One-Handed Joystick for the Xbox Adaptive Controller, Logitech's Extreme 3D Pro Joystick, and Quadstick's Game Controller.

The Xbox Adaptive Controller has a large rectangular design for use on a person's lap, with two large programmable buttons designed which users can interact with using their hands, elbows or feet. These jacks all correspond with a different function or button on the standard Xbox controller, so that these can be separated and assigned to various control schemes.

The new controller was supposedly developed in consultation with a range of charities and not-for-profit organisations, including AbleGamers and the Cerebral Palsy Foundation, and is created to support a variety of plugs and common inputs for accessibility. In a recent video unloaded by Microsoft, they provide numerous uses for the controller and how to give gamers the chance to get back into gaming.

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"This has been a milestone collaboration for us", Special Effect founder Dr Mick Donegan said.

Working with the Xbox family of devices and drivers, the Xbox Adaptive Controller was engineered to help tackle the issues and remove boundaries to gaming by being scalable to the unique requirements of the players with mobility limitations.

Nic Bungay, Director of Campaigns, Care and Information for Muscular Dystrophy UK, added: "We know from our own research that videogames are important to many disabled people".

By 2017 it was clear that there was a need for the company to make a physical device with accessibility in mind. As games grew more sophisticated, so did the controllers.

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