System Shock remaster put on hold after raising $1.3 million on Kickstarter


We are taking a break. When pressed for a timeline, Kuperman estimated the game's release at "18 to 24 months" from now.

Night Dive Studios provided an update on the project's official Kickstarter page that the upcoming System Shock remake from the studio has been put on hold following developmental difficulties and financial constraints. "System Shock is going to be completed and all of our promises fulfilled", Kick wrote. While the project has already seen a fair share of delays - most notably after the decision previous year to shift from the Unity engine to the Unreal Engine - backers still got steady updates on the game's progress, including a look at the new art style just last month.

Polygon has some sources familiar with the game, and said that "mission creep" along with unrealistic ambitions saw Nightdive burn through the $1.3 million raised on Kickstarter. 15 contract workers who were helping with the game's production have been laid off, although no employees from Nightdive Studios have faced similar treatment. Even if the project's own funding is running in the red, the company will divert money from their other properties income streams to honor their commitment to their backers to get the game out there. Regardless, this may well be considered a major blow to those looking to see the original System Shock return in glorious fashion and no doubt another reminder as to the risks involved with crowdfunding platforms such as Kickstarter.

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When System Shock originally came out in 1994, it was regarded as one of the most innovative first-person shooters of all time and served as inspiration for later games like Bioshock and Dead Space. In fact, Kick said that the System Shock remake eventually became a completely different game than the original. We shifted engines from Unity to Unreal, a choice that we do not regret and one that has worked out for us. The team went through changes, and the scope, concept, and budget for the game changed as well.

Stephen has taken full responsibility for this failure, but he did mention that he had good intentions from the start. The company announced the project in 2015, shortly after releasing an enhanced edition of System Shock.