After participating in the presentation of the recent financial report of Take-Two Interactive, Strauss Zelnick, CEO of the company, was questioned about the success of his microtransactions models in titles such as National Basketball Association 2K18 and Grand Theft Auto Online.
Grand Theft Auto publisher Take-Two Interactive today reported a modest bump in revenue and a swing to profit for the fiscal quarter ended December 31. As such, Take-Two confirmed more content updates are coming.
GTA 5 has now passed the 90 million sales milestone, selling 15 million units in 2017.
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Grand Theft Auto V broke records when it first released in 2013 and it hasn't left the best seller charts since.
Take-Two also revealed that GTA Online, the online multiplayer portion of GTA V, was the single largest driver of recurrent consumer spending during the past quarter. Rise through the ranks to become a CEO of a criminal empire by trading contraband or form a motorcycle club and rule the streets; pull off complex co-operative Heists or enter radical, adrenaline-fueled Stunt Races; compete in unique Adversary modes; or create your own content to play and share with the Grand Theft Auto Community. However, what truly makes these numbers so noteworthy is that GTA V is old (as far as video games are concerned). In addition, the current community of players will have the ability to transfer their Grand Theft Auto Online characters and progression to their choice of PS4, Xbox One or PC.
Explore the stunning world of Los Santos and Blaine County in the ultimate Grand Theft Auto V experience, featuring a range of technical upgrades and enhancements for new and returning players. Considering that it was originally released in 2013, these are incredible figures for Rockstar and Take Two, with it continuing to be a staple of the gaming sales charts almost five years following its initial launch.