CD Projekt CEO Adam Kiciński raised a few eyebrows last week when he said the publisher's upcoming RPG Cyberpunk 2077 would contain online elements to ensure its "long-term success". "No hidden catch, you get what you pay for-no bullsh**; just honest gaming like with Wild Hunt".
From there, it was only a matter of time before more and more people picked up on the topic, and when the YouTube channel Pretty Good Gaming did, it made a clip analyzing the statements and posted it on Twitter.
"Worry not. When thinking Cyberpunk 2077, think nothing less than The Witcher 3 - huge single player, open world, story-driven RPG", a tweet on CD Projekt RED's official feed said. The "games as a service" phrase was supposedly meant for the Gwent game, not as a viable model for Cyberpunk 2077.
The one great fear about Star Wars: Battlefront II is not only that microtransactions and loot boxes would ruin EA's game but that if it was successful the same ideas and methods would be copied by other video games companies.
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Given Ubisoft, EA and Take Two are all minting it from microtransactions this year and nearly every company seems to be jumping onboard in one way or another, this chat naturally raised concerns that Cyberpunk 2077 will go down the loot box route.
In other related news, the company reassured fans that development of the game is "progressing as planned" after it saw some of them getting anxious about the project.
Yesterday, CD Projekt RED affirmed its stance against microtransactions by assuring that Cyberpunk 2077 will not disappoint the masses. That just goes to show that it's pulling out all the stops to continue as being one of the friendliest developers in the industry.