Activision thinks outside the box with new microtransaction patent


The matchmaking system, for one, will match a junior player with an expert or marquee player, so that the former would be compelled to make in-game purchases just to secure the upper hand. The player would be matched with a highly proficient sniper. Basically, the technology will match players in such a way that they won't have a choice but to purchase microtransactions in order to win.

The patent details several instances that could make this new system and method useful.

A patent granted to Activision outlines a new matchmaking system that would pair players together in order to encourage microtransactions.

Many players have already voiced their sentiments on Activision's new patent. In this manner, the junior player may be encouraged to make game-related purchases such as a rifle or other item used by the marquee player.

Activision has been granted a patent this month for a system which encourages players to purchase items through microtransactions by matching low skilled players with high skilled players.

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Activision's patent also supposes that the technology could increase the chances of players making more future purchases.

"For example, if the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase", it goes on. However, it sounds like the sort of thing the publisher will try to implement in Call of Duty to sell more "Supply Drop" crates. Rolling Stone has reached out to Activision to check which games are using this system now, but based on the info we have so far, it might not be a stretch to say that Call of Duty is the #1 culprit when it comes to the matchmaking "tricks". Player-selected variables such as a preference for hard opponents might also be used in such a matchmaking system. "In other words, a match score may indicate a predicted level of satisfaction of players that are placed in a potential match".

It can also pursue certain profiles. Bungie community manager David "DeeJ" Dague confirmed on Twitter that "none of this functionality appears in Destiny". According to Michael Condray of Sledgehammer Games, he never heard of the system and he assured that it is not being used in Call of Duty WW2.

Prior to the upcoming release of Call of Duty: WWII in early November, info about the publishing company has come to light in regards to in-game purchases.

We will no doubt see marketing spin on this in the coming weeks if the story speads enough, but at its core it's hard to see any way in which this isn't a bad thing.