PlayerUnknown's Battlegrounds Dev Will Test Vaulting More in Early November


Deadmau5 was forced to cut his PlayerUnknown's Battlegrounds stream short last night due to a case of stream sniping.

A few days ago, we informed you that PlayerUnknown's Battlegrounds had sold more than 10 million copies.

So with that in mind, a long period of testing is now scheduled for November and if needed, Bluehole may put vaulting on the PUBG test servers beforehand too in order to collect as much data as possible.

The new fog mechanic that's coming soon to PlayerUnknown's Battlegrounds received a couple of sneak peeks recently to get players excited for the new weather effects. However, nothing is set in stone yet as no changes have been made thus far.

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"Our approach is definitely to focus on what would make our game better", said Anthony Castoro, "and we'll take that input from any source and put it through our design crew, so our focus has always been on [the] fast-paced nature and original roots of the game, and the high skill level required to be consistently in the top".

We are aware that many players have been looking forward to trying it out.

"The game's peak [concurrent user count] is still really healthy and we're still in the top four on Steam", Castoro said.

Talking to Eurogamer, he revealed: "For 100 players an 8x8 just makes more sense and it gives more flexibility when we move onto custom games and things like that". Games in third person might not be affected quite as much, however. The game recently sold its 10 millionth copy and that's lead it to have current player numbers as high as 600,000 at the time of writing, despite the early hour in US territories. The quality of water in Sea of Thieves is one of the best we have seen in recent times. Do you think it can leave early access by the end of Q4?