Both are coming to mobile, but the simpler Old School version will arrive first in late 2017.
"We want to take RuneScape to where people are playing, whether that's in its current MMORPG form or a spin-off franchise - that's something you'll see in the future, going onto new devices for new territories is one of the key things we're pushing towards at the moment".
The PC Gaming channel is presented by Intel's Game Dev program.
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"This is a real step change for MMORPGs and a signal of Jagex's intent to continue to push the boundaries of live games", Phil Mansell, chief operating officer of Jagex, said in a press release sent to GamesBeat.
Probably the best part of this announcement is that the game supports cross-network play, meaning players can log out from their PC and load up the game on mobile to continue their adventure picking right up from where they left off. RuneScape's free-to-play monetisation and its frequent updates in many ways served as a model for the development of the App Store's ecosystem, and it'll fit in quite nicely even amongst its far younger peers on iOS. As a bonus, a mobile port of the old-school version of the game will be released this Winter, though an exact date was not announced for either game. By next year, RuneScape will launch on mobile devices on tablets, effectively ushering the unabashedly old-school MMO into the modern era.
And now, a new generation of players will have a chance to experience RuneScape in an entirely different way. Players can switch between the desktop version and RuneScape Mobile seamlessly, allowing dedicated players to keep all their hard-earned progress. The Old School and modern clients could re-engage the existing audience that may use mobile devices more than PCs. The full RuneScape client be released in 2018.